You are: A creative and experienced sound designer with a proven track record delivering exceptional in-game audio across the full production cycle. You own your areas of responsibility with confidence, mentor those around you, and bring both technical depth and creative vision to every project. You thrive working directly with development partners as a trusted creative collaborator and want to be part of a global team that sets the bar for game audio.
We are looking for a Senior Sound Designer to join our award-winning, global team in crafting high-quality in-game audio experiences for Arrival’s family of development partners at AAA studios such as Capcom, Xbox Game Studios, Bethesda Softworks, Ubisoft, Sony Interactive Entertainment and more… In this role you’ll own significant sound design pillars on some of the most exciting AAA games, collaborate directly with our development partners, and mentor the next generation of sound designers. This role is remote/hybrid, and based in Vancouver, Canada.
Primary Responsibilities
Working closely with our development partners and Supervising Sound Designers, you will own and execute sound design direction for a significant area or pillar within the project.
- Owns the sound design and technical execution plan for a pillar or major area within the project.
- Influences overall game project strategy and sound design direction at the pillar level.
- Presents sound design vision and progress clearly to internal and external stakeholders.
You are accountable for a broader scope of in-game sound design and are responsible for mentoring and directing junior sound designers alongside you.
- Provides mentorship to junior sound design staff; can supervise a project pillar or sub-team.
- Helps define the sound design vision for a title, contributing creatively and technically at a senior level.
- Builds and maintains strong, trust-based working relationships with development partner teams within your area.
You bring deep expertise in middleware and game engines and consistently deliver best-in-class implementation solutions.
- Executes the technical sound design vision for your area of the project to a high standard.
- Consistently delivers best-in-class in-game implementation solutions.
- Leads in at least one implementation domain; stabilize best practices and techniques for the team.
- Capable of tuning work for performance optimization and addressing complex implementation issues methodically.
- Tools & Technical Proficiency
You actively mentor the team on tools and best practices and stay ahead of emerging technologies in game audio.
- Actively trains and mentors on tool usage and philosophy.
- Recommends tool choices and helps define performance metrics and quality targets.
- Partners with technical and engineering teams to develop tools and methodologies for efficient sound production.
- Actively seeks out and recommends new innovations to improve sound production.
You build and maintain meaningful, trust-based relationships with both internal teams and development partners, representing Arrival’s quality and vision in every interaction.
- Identifies and resolves communication issues between the sound design team and development partners.
- Owns communication for your area with development partners, providing regular status and risk updates.
- Represents Arrival’s quality bar and sound design vision in all client-facing interactions.
- Demonstrates passion for knowledge sharing and promoting new discoveries.
You push the quality envelope within your area, bringing new ideas and competitive awareness to the team and our partners.
- Drive consistent communication with development partners about ways to elevate sound design in your area of ownership.
- Works to define ways to integrate new ideas for content or systems into project work and workflows.
- Participates in competitive analysis and helps identify opportunities for emerging techniques.
- Collaboration & Influence
You are an active, senior voice in collaborative efforts - leading from within the project team and positively influencing those around you.
- Identifies and leads collaborative efforts inside the project team, working with key influencers to effect change.
- Leverages your network outside your immediate team to discover and drive collaboration efforts.
- Creates an inclusive space for collaborative efforts and drives alignment toward quality.
- Other jobs/duties as assigned.
Required Qualifications
- 5+ years of experience as a Sound Designer on video game projects.
- At least one shipped AAA title.
- Expert command of sound design, dialogue editing, and mixing techniques, processes, and tools.
- Expert proficiency with audio middleware (Wwise, FMOD, or equivalent).
- Solid experience working directly in game engines (Unreal, Unity, or proprietary equivalents).
- Multi-specialized - able to create world-class audio content across multiple categories and aesthetics.
- Imaginative use of audio production tools, Foley performance and capture, props, and recording techniques to create high-quality original content.
- Experience working closely with game development teams across disciplines including animation, level design, AI, and physics.
- Ability to work under pressure and meet tight deadlines.
- A demo reel showcasing your work is required. Applications without a demo reel will not be considered.
Preferred Qualifications
- Experience with scripting languages such as Lua, Python, Blueprint, or C#.
- Experience mentoring or directing junior sound designers on a production.
Streamland Media is committed to creating a diverse environment and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.